Please note that Unreal only detects the plugin if the suggested path is respected. If the Marketplace folder isn't created in your Engine, you can create it inside the Plugins folder, and then copy de SnapdragonSpaces folder. To import the Snapdragon Spaces plugin into your engine, simply extract the SnapdragonSpaces folder from SnapdragonSpaces_Plugin archive to the Engine/Plugins/Marketplace folder in the engine installation path. The Adding a Pawn and Game Mode and Creating an AR Session sections can be ignored if importing the samples isn't needed. To create a new Unreal Engine project, follow the steps in the Setting Up a Blank Project article of the Unreal documentation for AR projects (opens new window). Please follow the Unreal instructions (opens new window) for setting up Android SDK and NDK. ![]() Unfortunately, the plugin doesn't support Unreal Engine 5.1 and higher, and OpenXR in Unreal Editor only supports Win64.Īndroid Build Support must be added when installing the Unreal Engine to be able to export. Additionally, only Windows is supported as the development platform due to a limitation of the OpenXR plugin. Please note that the Snapdragon Spaces SDK currently supports the Unreal Engine Editor versions 4.27 and 5.0. This guide will explain in detail how to get started with the Snapdragon Spaces SDK in Unreal Engine.
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